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Which for NVIDIA is a great outcome, as it means they’re tying a card that's nearly 50% more expensive. The GTX 970 and R9 290XU trade blows from game-to-game, but in the end the two are a tie, just as we see here. This game ends up being a very good summary of what we’re going to see.
#METRO LAST LIGHT BENCHMARK HEAT 1080P#
Only at 1080p does the GTX 970 even begin to trail the R9 290XU. Even at the R9 290XU’s strongest hand – 4K – the GTX 970 is at parity and that remains for 1440p as well. It seems fitting that we start with a game where the GTX 970 and R9 290XU start out tied. On the other hand it scales well with resolution and quality settings, so it’s still playable on lower end hardware. So if you want a stutter free Metro Last Light Id say go with Windows 8 for now. I still have small drops in gpu usage, but only to about 80 and they dont make the game stutter.
#METRO LAST LIGHT BENCHMARK HEAT DRIVERS#
The original Metro: 2033 was a graphically punishing game for its time and Metro: Last Light is in its own right too. The same drivers as I used in Win 7, but in Windows 8 I DO NOT get these gpu load drops which made the game stutter. As always, kicking off our look at performance is 4A Games’ latest entry in their Metro series of subterranean shooters, Metro: Last Light.